After being pardoned, Tinaroth, Zabeth and Gwyn go to the Loan Bank. Gwyn eyes up the merchandise behind the iron grate protecting the items for sale by the Moneylender. Tinaroth begins to discuss the purchasing one of the 3 vellum books for sale, but manages to offend Mordecai. When they leave Tinaroth notices a guard he saw in the Guild House while they met with the Guild Master.
Using the map from the The Tower of the Black Pearl Tinaroth prepares a note to be taken to the Blacksmith by Gwyn, since the ban has been placed on the heads of the heroes. Tinaroth explains that the Siegfreid will hand over a Battle Axe he explains this, he notices a familiar figure lingering in the Fountain Square. Tinaroth pauses recalling seeing this man within the Guild House. The man surreptitiously watches them and begins to follow behind as the two head down the street.
Argosa receives his weapons and a stern warning from the Corporal of the Watch never to unsheathe his weapons in the Keep. And if he should feel the need to strike something with the blade of his sword, then he should seek out the Lizard men of The Marshes.
Meanwhile Gwyn is approached by a man who identifies himself as an agent of the Guild Master]. He asks her to consider performing some tasks the guild has for her in exchange for a rewarding salary. As she begins to assess her discomfort of the proposition, perhaps even considering it, Tinaroth, who has become acutely aware of the guild master’s agent enters the [[Smithy & Armorer]] shop and confronts the provocateur placing his hand on the pommel of Whisker. The agent begins to excuse himself leaving the encounter with words and thinly veiled threats that are too much for the Tinaroth’s ego and a fight ensues. As the melee transpires, Argosa and the Corporal of the Watch overhear the clamor and run through the Entry Yard to discover Tinaroth in the act of attempted murder. The Bard is arrested at once and taken to jail. Tinaroth goes through another conversation with the jailers trapped with harsh sentencing, he manages to argue his innocence in the name of self defense despite their conviction that he has demonstrated a propensity for repeat offences. While the jailers arbitrate over finalizing the matter, Tinaroth, peering through a barred window catches a glimpse of the guild master’s agent glibly handing a small leather coin purse over to one of the jailers,and walks away a free man. After a very long wait a jailer returns and releases Tinaroth but reminds him, if he ever is arrested again his punishment will be lasting and stern.
Arriving at the Inner Gatehouse Tinaroth finds the rest of his friends are anxiously awaiting him, and they quickly head to the meet the Corporal of the Watch, under Argosa’s suggestion that he may be able to help them find some way to escape the dangers of the Guild, and come closer to collecting the ingredients for a panacea for poisons the Paladin has record of.
The party of adventurers make their way down the long curved entry way of the Keep, taking in the expansive wilderness around them. They note the tremendous width and breadth of The River Lech the steaming mists of The Marshes and some of the tiny wooden village homes and farms nestled between the protection of Castle Road and the Lech.
As the heroes begin their journey toward the marshlands, they pass through the farming village that provides the Keep with the majority of it’s sustenance. Grains, wheat, barley, oats, meat and vegetables. Every home is active, with children assisting their mothers cultivate fields, gardens, and caring for the livestock. Domesticated dogs and cats dart in and out of rows of corn and other plants as they root out pests and tease each other in innocent folly. Shortly they encounter a woman heaving a wicker basket full of vegetables and they realize through speaking with her, how self sufficient this small community is, and how on market day this small community fills the Fountain Square with stalls full of tools, goods and other provisions. They learn that most of the men are on the river or at it’s shores fishing and trapping for the day. And so presuming they might find transport by boat to the marshes they head to the River Lech as they press on in their journey.
Arriving at the river’s edge, they note just how deceptively large the river actually is, from where they stand the river’s breadth is easily the journey of an archer’s arrow, at some 150 yards or more. Millions of insects joined with thousands of amphibians chirp, croak and creak a symphony of marshland music in the gathering twilight, as the amber glow of the setting sun paints ribbons of orange light across the rippling surface of slow moving ebony water of the Lech. Little can they be aware of the dark instinctive predators that await beneath the surface a stones throw from their feet, full of hunger and sharp teeth.
track into the mountains for a couple hours before realizing they are completely off track
Backtrack to the hills, and to the river. Eventually discover a three toed track and follow it along the river bank until it disappears.
Party fords a tributary after working up the courage when they see a glimpse of something that appears to be a school of vicious Gar fish.
Zabeth leads the group right into a large area of quicksand where 3/4 of the party almost dies.
After returning to the river to wash and avoid further patches of quicksand, the group travels north finding very little for the next three hours. However, Zabeth comes across a mudcrab hiding beneath the sandy river bank, he crits it and kills it instantly with his bow.
The group continues North, before long Argosa notices another patch of quicksand. The group circumvents, and continues. And prodding in the sand Argosa discovers a lizardman cadaver badly injured. Tinaroth notices something in the water which drifts towards them. A crocodile pursues the group as they attempt to hurry away but Argosa is caught in it’s maw.
Gwyn attempt to backstab the croc but falls prone, Argosa spears the creatures maw, and Zabeth hits it with an arrow in the head, it flees into the river crushing Gwyn beneath it’s body before escaping. Gwyn survives. Argosa heals himself and Gwyn with lay on hands.